In IM Youngzoo’s multimedia installation, The Late 故, Johns-Dávila provided technical direction and systems integration for a complex 12-channel audiovisual environment. He designed, configured, and synchronized the playback system, coordinating multiple audio and visual channels into a cohesive, precisely timed installation.
Working within Youngzoo’s exploration of ritual, memory, technology, and fractured perceptions of time, the system enabled the work’s disparate audiovisual elements to operate as a unified environment to transform the gallery into an immersive space where sound, image, and physical presence intersect.
A wide perspective of The Late 故 multimedia installation including the central triptych, ceiling monitor, and a portion of the cinescope video to the right of the picture. The surrounding environment of video is designed to evoke the sensation of an expanded VR headset.
Photo: Jason Mandella
Offset consists of two screens—a low, horizontally oriented, window-like one and one suspended from the ceiling—and spatial soundscape emitted from both a narrow gap at ground level and overhead. The video captures the artist’s encounters with various individuals, such as death café participants, taxidermists, and birdwatchers, and assembles their everyday environments and spaces of observation.
Photo: Jason Mandella
Perspective of the ceiling monitor, The Late 故 multimedia installation
Photo: Jason Mandella
Three Times (삼 세 번) 2025/2026 Single-channel video, color, stereo sound 8 min.
Photo: Jason Mandella
A view of The Late 故 multimedia installation including the central triptych and tombstone monitor.
Photo: Jason Mandella
A wide perspective of The Late 故 multimedia installation including the central triptych, ceiling monitor, and a portion of the cinescope video to the right of the picture. The surrounding environment of video is designed to evoke the sensation of an expanded VR headset.
Photo: Jason Mandella
The Late 故 multimedia installation featured a central triptych of three edge-blended video projections, creating an ultrawide viewing experience designed to evoke the sensation of an expanded VR headset.
Photo: Jason Mandella